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Mod modèles 3D pour BS2

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Mod  modèles 3D pour BS2 Empty Mod modèles 3D pour BS2

Message par Muse Sam 26 Nov 2011 - 16:35



Nouvelles unités par Beczl A10 + BS2
--->> Mod Non compatible ModMan pour le Momment (travail en cour) en attendent suivre les instructions d'installation décrites ci-aprés

Téléchargement : http://refonte.dedikam.com/ajaxplorer/public/ef178892975f2ffb096971d3b9d4764f.php


Mod  modèles 3D pour BS2 Index



Description



Combined Forces Mod V2.0 for DCS:A-10C Warthog 1.1.1.0 and DCS:Black Shark 2

- All mod aligned to DCS A-10C and BS2 either.
- All Textures converted to dds format for a better performance
- Doesn't Modman compatible !!!


The mod contain the following elements:

9P148 BRDM-2 Mobile ATGM Missile Launcher v1.3 :
- High detailed multi LOD 3D model + different skins for all season
- Fully animated launch sequence
- The unit can launch five missile between 1min. Full reload time 2min.
- New 9M113M Konkurs missile 3D model and new missile characteristic
- The vehicle able to start launch missile +-95 degree and 75-4000m far from their base direction. If their selected target out of this limit the unit won't start the attack.
- Target distance Radar: 75-4.000m

1S91 "Straight Flush" Radar + 2P25 "Kub" TEL v1.2 :
- High detailed multi LOD 3D model + different skins for winter
- Fully animated
- Target distance Radar: 1-70km, Launcher: 1-50km

9A52-2 Smerch MLRS v1.3 :
- High detailed multi LOD 3D model + different skins for winter and autumn
- Enhanced 9M55 missile cluster warhead
- New launcher tubes shape and launcher and rocket 3D coordinates are reworked
- The reaction time is set to 120s instead of the original 100s
- Launcher traverse horizontal movement changed to +-30° instead of the original +-60°
- Target distance: 20-70km

8K14 Scud-B Launcher v1.3 :
- High detailed multi LOD 3D model + different skins for all season
- Fully animated launch sequence
- Corrected MAZ-543 chassis data
- The Scud missile characteristic changed as real as possible, but some things are limited and hardcoded in this case the missile do some silly maneuver sometimes, so be careful.
- The Scud only able to start launch missile +-25 degree from their base direction. If their selected target out of this limit the unit won't start the launching sequence.
- The Scud replaced the non-active Uragan MLRS. In this case the Scud missile have been recognized as a simple MLRS missiles and doesn't start like at real Scud missile. And the SAM patriot unit won't shoot it of course.
- The typical Scud missile erector and launch preparation sequence is ~4-8min and it depends on the target distance. (near = less time; far = more time) So if you recognize the launcher you have 4-8min to eliminate it.
- Target distance: 20-300km

Uaz-452 Truck, Bus, Ambulance v1.0 :
- High detailed 3D model

Zil-131 PR-14 SA-3 Pechora Missile Loader Truck v1.2 :
- High detailed multi LOD 3D model

New Russian UB Rocket Pods v2.0 :
- UB-13, UB-32, B-20, B-8V20
- High detailed multi LOD 3D model
- High detailed weathered textures

BRDM-1 Armored Recon Vehicle v1.0 :
- High detailed multi LOD 3D model + different skins for winter
- Working and animated machine gun
- Target distance: 50-1.000m

D-30 122mm Howitzer v1.0 :
- High detailed 3D model
- Recoil effect
- Target distance: 50-10.000m

R-37 missile for MiG-31 :
- New 3D model with animated rear wings
- R-37 is added for Mig-31 loadout

9M17 Falanga AT-2C Swatter ATGM Missile + Launch rail for Mi-24V :
- High Detailed 3D model and skin
- Accurate Missile characteristic
- The Mi-24V can launch against maximum two missile in same time between 500-4000m launch distance.


The following 3D models made by ED. I only reactivated or changed their settings as well.


Mi-24V :
- Corrected outer pylon entries
- Added the missing searchlight in left side
- Assed Falanga missiles for loadout
- You can insert two type of GUV 8700 container to Mi-24, but unfortunately doesn't firing. Both of them are only a static pod yet.

Mi-8 :
- Heli category changed from Transport to Attack helicopter
- Added UB blocks for loadout

PT-76 :
- Basically the PT-76 deactivated by dev's. Now I reactivated again.
- Target distance: 10-1.500m

BMD-1 :
- The BMD-1 main gun 2A28 GROM deactivated by dev's. Now I reactivated again.
- Target distance: 10-1.500m


Installation:

1.) Extract and overwrite the existing files in your game directory with these new ones.
2.) Open ..\Config\graphics.cfg
3.) Search this entry:

VFSTexturePaths
{
path = ".\\Bazar\\TempTextures";

34)Insert the following line after Temptextures entry

path = "Bazar/Textures/beczl_combined_1_0";

5.) That's all. Have Fun!


Copyright, 2011 Laszlo Becz
mail: laszlo.becz@gmail.com
web: http://beczl.tvn.hu




Muse
Muse
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