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» X-47B UCAS
par Fill Sam 28 Déc 2013 - 13:16

» Aerostar, nouvelle chaîne de TV AERO Française
par Fill Sam 14 Déc 2013 - 14:21

» Vision du Controle aérien en temps quasi réél.
par Fill Ven 13 Déc 2013 - 18:10

» A10A, Su25
par Fill Dim 28 Juil 2013 - 23:36

» refueling
par Muse Ven 26 Juil 2013 - 11:46

» Question FC2/FC3
par flightyang79 Dim 2 Juin 2013 - 19:58

» Missions traduite en français pour FC2
par Muse Sam 1 Juin 2013 - 14:57

» 60 ans de la PAF
par Muse Lun 27 Mai 2013 - 22:12

» [DCS/FC2/FC1] Modman 7.3
par courtjus Mer 10 Avr 2013 - 0:53

» Manifestation aéronautique Virtuelle Lyon 22 /24 mars 2013 - Lockon FC2
par Cougar133 Mer 30 Jan 2013 - 1:10

» DCS World : Overview par Wags
par Muse Jeu 17 Jan 2013 - 13:19

» Bonne année
par gaspard74 Mar 8 Jan 2013 - 3:19

» Grande braderie
par Muse Jeu 27 Déc 2012 - 20:46

» Preliminary DCS Change Log 1.2.3
par Muse Sam 22 Déc 2012 - 20:59

» Traduction française DCS et P-51D
par Fill Sam 22 Déc 2012 - 18:12

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Manifestation aéronautique Virtuelle Lyon 22 /24 mars 2013 - Lockon FC2

Ven 25 Jan 2013 - 18:08 par Cougar133

Bonsoir ,

je viens vous présenter la Virtual Flying Association . Mon but est de promouvoir la simulation aérienne virtuelle et réelle grâce au simulateur Lock On Flaming Cliffs 2. Nous préparons le premier évènement de taille qui se déroulera en Mars 2013 et qui devrait ravir petits et grands ...

Plus précisément , mon créateur , Florian , Indicatif "Cougar" , a débuté sa carrière virtuelle aéronautique en 2005 sur LockOn 1.02 . il a crée la FFS01 " Gunners" , escadron déjanté au sein de la 2nd French Fighter Squadron , a bord de Su27 , et Rafale de l'ADA MOD . puis il a continué a voler pendant un temps chez les Jet e sons , sur Gripen , et poursuit sa passion du vol virtuel en ayant l'honneur de présenter la démo tactique sur Rafale B , pour la promotion de l'ADA MOD , lors du VFAT 2011 .

Aujourd'hui toujours aussi passionné , il a décidé , de créer , avec un autre passionné , une association destinée a rapprocher le virtuel du réel . cette association consiste , en premier lieu a organiser des LAN entre passionnés , et de les rendre accessibles au grand public . elle consiste aussi a se regrouper pour pouvoir bénéficier de tarifs et d'avantages pour tout ce qui a un lien avec l'aéronautique ( sessions de simulateurs e vol réels , meetings .. ) .

c'est pour tout cela , qu'aujourd'hui , nous procédons au Lancement Officiel de l'évènement VFA 2013 !

Cette manifestation , ouverte au public , qui se tient du 22 au 24 Mars 2013 , se déroule au sein d'un établissement en lien étroit avec l'aéronautique , au bord des pistes de l'aéroport de Bron aviation ( LFLY ) . autant dire un cadre idéal !
Nous avons travaillé dur pour pouvoir vous proposer un lieu et des prestations de qualité pour cette grande première de notre Association .

Rendez vous sur notre site ou page Facebook pour plus d'informations !

la page FB : https://www.facebook.com/associationVFA
Le Site Internet : http://www.vfa-lan.fr/

rejoignez nous :
https://www.facebook.com/events/145113068978243/


Venez nous rencontrer , échanger , participer a cette grande première !

cordialement

VFA .

Commentaires: 2

DCS World : Overview par Wags

Jeu 17 Jan 2013 - 13:19 par Muse



https://www.youtube.com/watch?v=WBGLb98zkFQ&fmt=35

This is a 32 minute DCS World overview that provides our vision of DCS World, the GUI, the simulation environment, the DCS units, the free Su-25T, and available modules.

Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield game, focusing on a military aircraft simulation. It includes a FREE Su-25T attack aircraft and it is extensible through additional DCS modules as well as user-made add-ons and mods.

DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Additionally, DCS World includes:

• Powerful mission and campaign editors
• Multiplayer
• Massive inventory of air, land and sea combat units and weapons
• Advanced AI
• Fast mission generator
• Dynamic weather and seasons
• Training missions
• Mission replay system
• Pilot log book

This all allows the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units. DCS World allows both realistic game play and more relaxed game play to suit the player.

DCS modules that can plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by our partners.

DCS World includes a FREE Su-25T "Frogfoot" attack aircraft!

Other modules that can be purchased for DCS World include:

DCS: A-10C Warthog. Warthog brings the most realistic PC simulation of a modern fixed wing combat aircraft in regards to flight dynamics, avionics, sensors, and weapon systems. Warthog is considered by many to be the current bench mark of PC flight simulation.

DCS: Ka-50 Black Shark 2. The Ka-50 "Black Shark" is a unique and deadly single-seat, Russian attack helicopter that has seen combat in the Northern Caucasus. It combines a high performance dual rotor system with a deadly weapons payload of guided missiles, rockets, bombs, and a 30mm cannon.

DCS: P-51D Mustang. The most realistic simulation ever done of this legendary World War 2 era fighter.

DCS: Combined Arms. DCS: Combined Arms gives you control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons and engage the enemy.

DCS World can be downloaded from:
http://www.dcs-world.com

All DCS modules can be purchased from: http://www.digitalcombatsimulator.co...oducts&lang=en

Commentaires: 0

Preliminary DCS Change Log 1.2.3

Sam 22 Déc 2012 - 20:59 par Muse

Preliminary DCS Change Log 1.2.3

SUBJECT TO CHANGE


New Features:

DCS World
• Added new Su-27 model.
• Added new Mission Editor trigger rule - Bomb in Zone.
• New mission editor skin. Incomplete work in progress.
• Helicopters will better maneuver against AAA maneuvering when in the threat area.
• Added new Mission Editor trigger rule - Expression.
• Scripting Engine: Fixed outText and outSound for Coalition and Group
• Scripting Engine: Added "Mission" Task for ground groups
• Mission Editor UI for group variation placement tool added, not functional yet.
• New skins for F-15C and MiG-31.
• Model LODs have been better optimized.

Combined Arms
• Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.
• AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination.
• Command Map control of air units. You can now route them, set speed and altitude, and set targets.
• Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.
• Updated, higher resolution ground unit HUDs.
• Added min and max range rings for all indirect fire systems.
• Added countdown timer for indirect fire missions.
• Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).
• Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.
• Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.
• Changing round type loading delay added.
• Added military icons for Command Map.
• Provided NVG gain.
• New compass orientation options.
• Signal flare options.
• Added tracer effect to armor piercing rounds.

Flaming Cliffs 3 (FC3)
• New Su-27 campaign.
• Added new multiplayer missions.


Bug Fixes and Adjustments:

DCS World
• Tuned aircraft gun smoke.
• Fixed Set Path to Column formation.
• Fixed Georgian soldier animation.
• Fixed long range radar break-lock for Russian aircraft.
• AIM-120 and R-77 maximum load factor increased to 40g.
• R-77 data adjust. Thrust, lift and drag.
• AIM-120 data adjusted. Lift and drag.
• AIM-9M maximum load factor increased to 35g.
• AIM-9M thrust changed 12000 N.
• Adjusted AIM-9P drag.
• AIM-7M thrust and drag adjustments were made.
• Increased load factor to R-27 family to 24g.
• Increased R-27ER initial delay to 1.5 sec.
• AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance.
• R-33 data adjusted. Thrust, drag and lift, initial delay of guidance.
• R-60 data adjusted.
• R-73 data adjusted.
• Multi-channel missile guidance is fixed.
• Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.
• Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.
• Number of simultaneously guided AIM-54 is 4 for F-14.
• Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.
• Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.
• Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.
• Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.
• The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.
• Adjustments to the air combat maneuvering of all aircraft.
• "Transmit Message" command parameters indication is now in the action list
• Fixed infantry not moving when route is changed.
• Fixed client crash in MP.
• Fixed pilot models with K36 ejection seat.
• Debris of a killed soldier has been removed.
• Adjusted AWACS action time.
• Fixed switch waypoint triggered action.
• Changed setting of mission start time (day, month).
• Default damage parameters tuned for old aircraft models.
• Fixed Mission Editor error when trying to change aircraft country.
• Fixed Mission Editor that pressing File\Create in the drop menu did nothing.
• Aircraft will reset landing airdrome each time landing procedures is initiated.
• Changed color of missile flame and smoke from blue to yellow.
• "REACTION ON THREAT" option will now affect active ECM systems.
• Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.
• Night vision staying switch to on after exit from the previous server has been fixed.
• Incoming missiles warning messages has been corrected.
• Helicopters will better maneuver against anti AAA when in the threat area.

DCS Modules
• A-10C. A-10C TGP IR operation is fixed.
• FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.
• FC3. Fixed F-15C ADI operation reversed.
• FC3. Fixed A-10A ADI operation reversed.
• FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.
• FC3. Corrected and adjusted Russian A-10 campaign by Dzen.
• FC3. Fixed some errors in F-15C campaign.
• FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.
• FC3. Updated SEAD payloads and air defense deployments in some missions.
• FC3. Missiles DLZ has been partially corrected.
• FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.
1) Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed.
2) Implemented MiG-29S style of stations display on HUD.
• FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.
• Combined Arms. Instant fire on ammunition switching has been fixed.
• Combined Arms. Switched the reverse gear after the vehicle has stopped.
• Combined Arms: Transition to alarm state GREEN for ground units has been fixed
• Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.

Commentaires: 0

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